using Godot;
using System;

public partial class DialogChoose : MarginContainer
{
	public ChooseButton _button;
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}

	public void AddText(string text)
	{
		_button = this.GetChild(0).GetChild(0).GetChild(0) as ChooseButton;
		_button.Text = text;
	}
}
